Smart Heart Board Game – Developing Emotionally Intelligent Kids
Smart Heart, is a revolutionary board game created by psychologists to develop emotional intelligence in our young ones. The game is tailored to allow children to express themselves and interact with others. Through the use of pictures and word cards, it assists with identifying and communicating a child’s feelings. Encourages problem solvers and for children to think independently.
This game was created by Christine Kritzas (Counseling Psychologist) and Dr. Saliha Afridi (Clinical Psychologist; Managing Director at The LightHouse Arabia), who are both practicing psychologists at The LightHouse Arabia in Dubai
The SmartHeart family of edutainment products is a fun and engaging way for children and families to connect over quality time while speaking about big feelings and serious issues. The goal is to normalize universally common experiences that range from fears and friendships to grief, sibling rivalry, divorce, and more.
SmartHeart, a revolutionary board game created by psychologists to develop emotional intelligence in children, is set to change the way many children express themselves and interact with others. The interactive game, which makes use of picture and word cards that assist children in identifying and communicating their feelings, aims to facilitate and foster mental and emotional health while encouraging children to think for themselves and create solutions to their problems. How it works: As players move forward on the board, they land on one of three options: 1. Talk-Talk cards: answering questions that are anchored in emotional intelligence, e.g. Why should you say thank you when someone gives you something? Or: A girl is playing by herself at break time. How could you include her in your game? 2. I feel…when… cards: talking about a time when they felt the same feeling that is represented on the card, e.g. I feel embarrassed (or scared, or jealous etc.) when… 3. Pic-Tales cards: describing or telling a story about the picture on the card, e.g. a picture of a child playing by themselves on the playground, or a child standing in the middle of two adults arguing. It is important to note that there is no right or wrong answer, only the experience as perceived by the person answering. Each game also includes a Curious Conversations Booklet which serves as a guideline for adults to create a safe space for children to express their thoughts and feelings. It includes additional questions to ask that will elicit meaningful conversations around feelings and encourage further story-telling, as well as meaningful disclosures. It also highlights the differences between validating vs. dismissive statements and shares examples of each.
Suitable for ages 4+ (our game has been tested & has the CE mark, as well as UKCA mark & meets all child safety requirements)














